Hey everyone!
I've been working on a bunch of changes to quests and spells, along with a few other things. Firstly, all quests have been tweaked a bit, the text, costs, rewards, etc. which I hope will make the quests a more enjoyable and worthwhile experience.
Most quests have had the number of items requested lowered, and the reward to be slightly more. Perks have also had their costs adjusted, with shopkeeper being lowered and engineer being heightened.
Another smaller change is that fireworks will now be fired when taking a completing a quest! Not a huge change but it's a small addition to add to the experience.
We are also introducing a new type of quest -- Skills quests!
Skills quests are a series of tasks related to a certain skill (Such as mining, sword fighting, etc.) that will give you a special prefix upon completion, along with extra levels you couldn't obtain otherwise, along with a title! They will only be able to be taken by those who have reached level 500 in the skill. Currently they haven't been added quite yet, but they will be soon.
Spells have also had some major changes done. Mostly a lot of tweaking with the cooldowns and costs. Most spells are much cheaper to cost, and have a significantly shorter cooldown. This should help make spells more viable in combat. Spells will soon be enabled in the Mob Arena as well.
We still plan to make more changes to spells soon, mostly reducing the cost/cooldowns even further, but also tweaking and adding more in the future.
I've been working on a bunch of changes to quests and spells, along with a few other things. Firstly, all quests have been tweaked a bit, the text, costs, rewards, etc. which I hope will make the quests a more enjoyable and worthwhile experience.
Most quests have had the number of items requested lowered, and the reward to be slightly more. Perks have also had their costs adjusted, with shopkeeper being lowered and engineer being heightened.
Another smaller change is that fireworks will now be fired when taking a completing a quest! Not a huge change but it's a small addition to add to the experience.
We are also introducing a new type of quest -- Skills quests!
Skills quests are a series of tasks related to a certain skill (Such as mining, sword fighting, etc.) that will give you a special prefix upon completion, along with extra levels you couldn't obtain otherwise, along with a title! They will only be able to be taken by those who have reached level 500 in the skill. Currently they haven't been added quite yet, but they will be soon.
Spells have also had some major changes done. Mostly a lot of tweaking with the cooldowns and costs. Most spells are much cheaper to cost, and have a significantly shorter cooldown. This should help make spells more viable in combat. Spells will soon be enabled in the Mob Arena as well.
We still plan to make more changes to spells soon, mostly reducing the cost/cooldowns even further, but also tweaking and adding more in the future.